

NOTE: *** = indicates a new rod must be made refer to where you can find items/level to disenchant take note that dusts are disenchanted mostly from world drops, while essences are disenchanted from dungeonsĪLSO: I put only the recipes that you can do while they are orange/yellow skill level green-color recipes usually fail to level up your prof so you'd end up wasting mats sometimes yellow-color recipes would fail, but that's a rare occurrenceġ-11: ***Runed Copper Rod = 1 copper rod, 1 strange dust, 1 lesser magic essenceġ1-101: Enchant Bracer (Minor Health) = 9 strange dustġ01-151: Enchant Bracer (Minor Agility) = 8 strange dust, 4 greater magic essence I need feedback of the success rate for the x12 rates I think it depends the class as some use more elixirs than others, like how hunters, rouges and warriors are going to be using elixir of demonslaying, so in their case I’d suggest them to go elixir master.ĭon’t know how to finish this so I’m gonna end it here, hope this made you think.Else // Load Rest of YUI remotely (where possible) Which is good for a daily transmute but I feel that the the other masteries are much better if you aren’t in need of primal might that much.

I feel like the general consensus among players is to go transmutation master so you can expect to see a lot of primal might on the auction house (if they can get it off the vendor) i can see it stopping at ~30g per.

Spamming Super Mana Potions and Mana Emeralds to keep my mana up every 2 minutes in a fight is going to consume a lot and being a potions master will offset the drain. If you look at it from a progression viewpoint it might not be the best but once you have the content on farm you’ll burn through more potions that you do elixirs (At least for me). Thinking about it like this makes me think that going Potion/Elixir master is better, that is if you’re planning on selling and using it for yourself.Īs a Mage I’m looking at what I use when I’m arcane and seeing as how mana consuming arcane is for Mages, being a potion master is probably the best mastery you can choose. So in total I’ll need 21 Primal Might to cover everything plus however many times I enchant my weapon. I’m starting to think about this myself, I thought that I’d be going transmutation master but I won’t have the Spellcloth and you only need 10 which is also ~10 days after that ill make them when i can on CD and it will slowly pile up if I choose not to sell.
